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I was wondering, which one would benefit me the most? I have as much time as I need to make a game engine and rapid development does not appeal to me. Unity3D is easy, but how much will mastering Unity3D gain to my knowledge of game development, compared to making a game engine?

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closed as not constructive by Tetrad Oct 29 '12 at 15:32

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

This needs to come up: Write Games, Not Engines – doppelgreener Oct 29 '12 at 9:21
Thanks for the link! – random Oct 29 '12 at 9:32
From the faq: what you should learn next is off topic for the site as it's not something that can really be answerable in the general case. – Tetrad Oct 29 '12 at 15:32
@doppelgreener Dead link. For now, it's here:… – Alex Sep 26 '14 at 11:43
up vote 6 down vote accepted

Your question let assume that you want to gain knowledge in game development. As I understand it, you want to make games but don't really know what is the best for you.

Long story short: don't ever believe that you have "enough time" to make a game engine. This is a hard work. A very hard work. Depending of your type of game you have to master several specifics fields of knowledge.

If you want to learn how to make games Unity is a great tool for that. Thanks to it you will learn concepts very specific to video game development without having the pain to build your own tools, render engine, physics engine...

If you have "enough time" (which I'm not sure) to make your own engine, you surely have enough time to look at UnityEngine in order to make an opinion and see if it can be useful for you.

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I'm not planning on building a complex engine, something simple or intermediate for making small indie game. – random Oct 29 '12 at 8:04
That's exactly what I'm talking about :) It often begins with something simple when you don't exactly know what you want to do... then it becomes a nuclear power plant. If you don't exactly know how game logic works, or what a game exactly needs in term of tools and engine, go with an engine like Unity. Using it for your first game will help you to learn the logic. Then you'll be able to decide if building your own small engine worth it. – lvictorino Oct 29 '12 at 9:06
Thanks for the answer, I will examine both options to see which one is better for my needs. :) – random Oct 29 '12 at 9:11

Never make a game engine :)

Maybe after your 5th game you can start thinking about creating tools which can help you.

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