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I keep getting a "NullReferenceExeption was unhandled" with "Object reference not set to an instance of an object." written under it. I have all of the images (png) correct with names and added to references.

protected override void LoadContent()
    spriteBatch = new SpriteBatch(GraphicsDevice);
    backGround = Content.Load<Texture2D>("Cracked");
    player1.playerBlock = Content.Load<Texture2D>("square");
    player2.playerBlock = Content.Load<Texture2D>("square2");
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closed as too localized by Tetrad Jan 7 '13 at 23:32

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Where do you declare spriteBatch or backGround? Do you have a stack trace? – ktodisco Oct 29 '12 at 3:18
For one, if we're talking XNA here it's aTexture2DObject = Content.Load<Texture2D>("fileName"); Furthermore, are your objects player1 and player2 actually initialized by the time you reach this part of the code? – Dialock Oct 29 '12 at 3:31
The problem is with the "splayer1.playerBlock = Content.Load("square");" and "player1.playerBlock = Content.Load("square2");" lines – Seth Taddiken Oct 29 '12 at 3:34
Again, the player1 and player2 objects need to exist before you can modify their member variables. Your error message is telling you that the thing you want to change doesn't even exist... so create it. Like Player player1 = new Player(); – Dialock Oct 29 '12 at 4:24
THANK YOU DIALOCK!!!! – Seth Taddiken Oct 29 '12 at 21:58

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