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Today I implemented the interfaces for libRocket in my engine using OpenGL 3.3. I got a standard RML file and some fonts and images which where needed in this RML file. It seems that the page/RML I'm rendering know is the correct one, but I'm not 100% sure. Also because I still don't know a lot of RML and it is a fairly complex one.

So my question: Are there any testcases for example an RML with images and fonts with the result as it should be rendered in a PNG or some other image format? If there aren't would somebody who actually implemented the libRocket interface correctly be so kind and share a result of a rendering in a PNG with the RML to be rendered?

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closed as not constructive by Tetrad Feb 27 '13 at 22:09

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

What is wrong with the samples provided with libRocket itself? It has several demos which you could easily port to your own engine, which is exactly what we did. (Not long before deciding that libRocket was a bad choice, btw, at least for a PC game; it just had too many bugs and architectural limitations and it didn't solve any of the actually hard parts of UI development, e.g. animations and transitions and effects, which Chromium Embedded Framework supports natively as it's supports full HTML5+JS.) – Sean Middleditch Oct 25 '12 at 18:23