I've been considering moving to a more component-based approach in my games. Does anyone else have any decent reference material or sample implementations that would help make this transition a little easier?
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Please check out the links that I put in the bottom of this answer. A good number of them thoroughly answer this question, and I'd rather not duplicate the information here. In particular, there is a question, "Component based game engine design" which I think directly answers your question. |
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Game objects as sets of components: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ Game engine as a set of components independently working with shared Data Storage: http://www.acims.arizona.edu/PUBLICATIONS/PDF/JeffPlummerMSthesis_wo_Appendix.pdf |
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