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I am very new to game development and hence the question. Is there any open-source game editor that uses Bullet Physics engine with C++ code edit support.I have read about blender but it allows python based editing(if I am not wrong here).

I need an editor to quickly draw the needed objects and concentrate more on the logic on their interactions(mostly magnetism based).

This(my project) is part of an already existing legacy code in C++ which is forcing the dependency.

Also, is there any physics engine which provides support for magnetism?

Any help will surely be great. Thanks

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Sounds like you already simulation code that runs using Bullet Physics. If correct, then (almost) any 3D engine would work for you, as you will use the engine only to visulalize things, but actual simulation is in your legacy code. Put even your magnatizm code into the legacy, and use 3D as a view on your data. –  MikiJ Oct 19 '12 at 14:12
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Hi, welcome to the site. This question is fairly broad, in addition to actually being two distinct questions -- you should consider editing it to be more specific about the problem you are having and what you need; see the FAQ for more details. –  Josh Petrie Oct 19 '12 at 23:18
    
@MikiJ You are partly correct, I do have some base in the legacy code onto which I need to build up and yes, I need the 3d engine to be the visual representation of the data. Can you please name one which will speed up my job. Thanks –  Raghav Bali Oct 21 '12 at 6:26
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closed as not constructive by Ali.S, Josh Petrie, michael.bartnett, Jonathan Hobbs, John McDonald Oct 20 '12 at 20:44

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