Tell me more ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I have a Projectile subclass that seems to work fine. It travels, does Explode(), etc. But when it hits one of our KActors, I get a HitWall event, but not a ProcessTouch event.

So my question is, why would a colliding actor trigger HitWall, but not ProcessTouch?

share|improve this question
I am using HitWall, but I still don't understand why ProcessTouch is not called. – Almo Oct 23 '12 at 20:37

Know someone who can answer? Share a link to this question via email, Google+, Twitter, or Facebook.

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.