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I have a Projectile subclass that seems to work fine. It travels, does Explode(), etc. But when it hits one of our KActors, I get a HitWall event but not a ProcessTouch event.

So my question is, why would a colliding actor trigger HitWall, but not ProcessTouch?

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I am using HitWall, but I still don't understand why ProcessTouch is not called. –  Almo Oct 23 '12 at 20:37
    
Should I delete this question if there's no way I can verify what it was doing any more? –  Almo Dec 19 '13 at 18:08
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1 Answer

From a forum post, it seems there are a few default settings that need to be changed in order to get all the events. Setting bBlockActors=false and BlockActors=false appeared to solve this problem for someone else experiencing a similar problem.

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