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I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this?

From my experience with mod music (olden days Amiga music, Mod Tracker, Scream Tracker, Fast Tracker II, Impulse Tracker etc etc), I believe this is the best way to tackle the problem, to allow the music to move from one loop to another, without anything mixed down.

I want to do this in AS3, and am considering pulling apart Flod to make this happen

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closed as too broad by Josh Petrie Dec 18 at 17:22

There are either too many possible answers, or good answers would be too long for this format. Please add details to narrow the answer set or to isolate an issue that can be answered in a few paragraphs.If this question can be reworded to fit the rules in the help center, please edit the question.

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Flod is a good option. If you run out of tools, take a look here: as3gamegears.com/category/sound –  Dovyski Dec 28 '12 at 14:07

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