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I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this?

From my experience with mod music (olden days Amiga music, Mod Tracker, Scream Tracker, Fast Tracker II, Impulse Tracker etc etc), I believe this is the best way to tackle the problem, to allow the music to move from one loop to another, without anything mixed down.

I want to do this in AS3, and am considering pulling apart Flod to make this happen

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Flod is a good option. If you run out of tools, take a look here: as3gamegears.com/category/sound –  Dovyski Dec 28 '12 at 14:07

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