Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos?

Is it possible to achieve good results by using photos, or the hand-drawn style will always be the best choice?

Thank you!

--- EDIT ---

I want to clarify that I'm particularly interested in the art creation process, not on the environment in which to build games. I'm writing the game in Java for Android, but I don't think it matters.

Also, I'm not trying to decide if the game will have photo realistic rooms or not - I want to achieve 2d pixelated, old-school style background scenes and I wonder if this can be made from photos, because I cannot draw them myself.

For example, can I shoot a scene with my camera and then make it look something like the image in the following link:

PIXEL ART FOREST

I know that I cannot get the same quality as an absolutely hand-drawn pixel, but I'm looking for some decent technology/tutorial/software to make them somewhat similar.

share|improve this question
    
Are you talking about point-and-click type games? –  Justin Skiles Oct 15 '12 at 11:43
    
Yes, I'm interested in point&click type –  Lyuben Oct 15 '12 at 12:40
1  
That's a wide topic, but for now, I'll leave this "post mortem" here: Making the Graphics of Faery Tale by "Ookami Kasumi" - is this something you're looking for? –  Martin Sojka Oct 15 '12 at 15:42
    
Yes, something like this. Thank you –  Lyuben Oct 16 '12 at 4:45
add comment

2 Answers

up vote 4 down vote accepted

I won't say it is impossible, I will say it seems impossible but I love the idea and you should definitely try it.

I would start with duplicating the question on http://photo.stackexchange.com/

As for what techniques I would try:

  • make a photo with a high contrast lightning, probably achieved by some back-light, e.g. a lamp hidden behind one of trees (or multiple lamps).
  • then mess with RAW file achieving even more contrast
  • apply some sharpening filters
  • apply pixelizing filters - I think the effect will be best if the filters aren't applied to whole image, but only to a part of it
  • apply some edge-tracing filters
  • decrease color palette using weak dithering

With these, I could turn this into this. I like former better, but style obviously changed.

share|improve this answer
    
+1 great result! –  bryan226 Oct 15 '12 at 18:13
add comment

It is possible to create an adventure based on real photos. The question which is better, comic/hand-drawn style or realistic, depends on the style and content of your game. Myst is a fairly old but also popular example of realistic adventure games.

There are plenties of free solutions which helps you to create such a game.

If you are interested in the background or some concrete solutions please specify which programming language you are using, or if you just want some game maker like solution. A widely known solution is the Adventure Game Studio, which allows you to import your own backgrounds, define zones for click interaction and lay out a basic Point´n Click adventure. Hope this gets you started!

share|improve this answer
    
I'll edit my question, because it seems that it's not clearly asked. –  Lyuben Oct 15 '12 at 12:41
    
Ok I think to this redefined question the answer given by Markus von Broady is what you are looking for. –  floAr Oct 16 '12 at 8:14
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.