I'm making a 2D game where the map will be scrolled frequently, and only a small part of it will be visible at any time.
Which implementation would run faster?
- The naive way: Make the map a single huge MovieClip and move it around.
- The elegant way: Split the map into
multiple chunks and use a frustum
culling algorithm to render only the ones that are visible.
Now that I think of it, this question boils down to whether Flash does its own frustum culling on big MovieClips.