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I am currently developing car game in AndEngine. In which I was using revolute joint for car wheel and chassis attachment. But my friend suggest me that use wheel joint for that purpose for better behavior of the car. In AndEnginen I didn't found the wheel joint implementation. So what I have to do for wheel joint implementation.

I think I have to manually update the box2d library for this purpose but I don't know how many things get updated. Please suggest me some guidance on achieving better car behavior in AndEngine.

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For wheel joint implementation in AndEngine, combine both revolute and prismatic joint. You get similar effect of wheel joint using combination of this both joint. –  Siddharth Jan 15 '13 at 15:10

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