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I want to split the body and sprite into multiple pieces as like following link suggest:

http://www.raywenderlich.com/14302/how-to-make-a-game-like-fruit-ninja-with-box2d-and-cocos2d-part-1

I try to convert the cocos2d program into AndEngine and almost done but they use PRKit named external library that type of implementation I didn't find in AndEngine. So my basic requirement you know so please suggest me some suitable answer.

My current working platform is AndEngine with Box2D.

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Yes, we know your basic requirements. But we don't know where you got stuck. – Marton Oct 9 '12 at 6:50
Your problem can essentially be put into "how do I render only a part of the sprite", I think. Correct? If so, ask about the explicitly. Also, fix your accept rate. – Yannbane Oct 9 '12 at 20:11
I was not able to convert PolygonSprite.mm file into similar java version. – Siddharth Oct 12 '12 at 17:35
Unclear. What is it exactly you want? – Anko Dec 8 '12 at 11:46
Basically I want to split the physics body as well as corresponding image – Siddharth Dec 8 '12 at 15:22

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