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I will start my first 3D game, and for now I'm inclined to Ogre3D and C++. But Ogre3D isn't an engine. It is a 3D rendering library, and quoting another user here in GameDev: Ogre3D does not have integrated collision, physics, networking, sound, scripting, etc.

My question is, what the solutions for that "missing features"? Is there some good free/oss libraries to make that parts?

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closed as not constructive by Byte56, Laurent Couvidou, John McDonald, Josh Petrie, Ricket Oct 4 '12 at 16:13

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What technology to use questions are off topic for the site. See the FAQ about what types of questions to ask here. –  Byte56 Oct 4 '12 at 14:43
    
@Byte56 huh? Here isn't a right place to ask about a colision library for game development, by example? –  Click Ok Oct 4 '12 at 14:48
    
Nope, see the FAQ and specifically this question on meta. Since there's no correct answer to "which X should I use". –  Byte56 Oct 4 '12 at 14:51
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Byte56 is correct. Feel free to come discuss this in our chat, or on another discussion-oriented site (gamedev.net forums, Reddit, etc.). Or search Google. The answer to your second question is "yes". :) –  Ricket Oct 4 '12 at 16:12

1 Answer 1

up vote 2 down vote accepted

Have you checked gamekit? Not the irrlitch version (deprecated) but the ogre3d one, also known as ogrekit.

It's a whole set of libraries that cover most of the aspects of a game engine. Code is super clean (imho), project setup is awesome (imho) and as a bonus it works out of the box on several platforms.

Best part, you can cut off what you don't need or replace it.

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Answering questions that are off topic promotes people asking those questions anyway. Thus diminishing the usefulness of the site. –  Byte56 Oct 4 '12 at 16:30
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You're right and it's nice that you comment it but I think that it was one of this situations when "bending the rules" a bit, even when offtopic, may point the guy in the right direction. My apologies tho. –  PoL0 Oct 5 '12 at 10:23
    
You can invite them to chat and tell them your answer there. That's perfectly reasonable without "bending the rules". –  Byte56 Oct 5 '12 at 14:19

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