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I will start my first 3D game, and for now I'm inclined to Ogre3D and C++. But Ogre3D isn't an engine. It is a 3D rendering library, and quoting another user here in GameDev: Ogre3D does not have integrated collision, physics, networking, sound, scripting, etc.

My question is, what the solutions for that "missing features"? Is there some good free/oss libraries to make that parts?

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closed as not constructive by Byte56, Laurent Couvidou, John McDonald, Josh Petrie, Ricket Oct 4 '12 at 16:13

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

What technology to use questions are off topic for the site. See the FAQ about what types of questions to ask here. – Byte56 Oct 4 '12 at 14:43
@Byte56 huh? Here isn't a right place to ask about a colision library for game development, by example? – Click Ok Oct 4 '12 at 14:48
Nope, see the FAQ and specifically this question on meta. Since there's no correct answer to "which X should I use". – Byte56 Oct 4 '12 at 14:51
Byte56 is correct. Feel free to come discuss this in our chat, or on another discussion-oriented site ( forums, Reddit, etc.). Or search Google. The answer to your second question is "yes". :) – Ricket Oct 4 '12 at 16:12
up vote 2 down vote accepted

Have you checked gamekit? Not the irrlitch version (deprecated) but the ogre3d one, also known as ogrekit.

It's a whole set of libraries that cover most of the aspects of a game engine. Code is super clean (imho), project setup is awesome (imho) and as a bonus it works out of the box on several platforms.

Best part, you can cut off what you don't need or replace it.

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Answering questions that are off topic promotes people asking those questions anyway. Thus diminishing the usefulness of the site. – Byte56 Oct 4 '12 at 16:30
You're right and it's nice that you comment it but I think that it was one of this situations when "bending the rules" a bit, even when offtopic, may point the guy in the right direction. My apologies tho. – PoL0 Oct 5 '12 at 10:23
You can invite them to chat and tell them your answer there. That's perfectly reasonable without "bending the rules". – Byte56 Oct 5 '12 at 14:19

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