I have to work with multiple game engines, like
- Cocos2d
- Unity3d
- Galaxy
While working with multiple game engines, what practices should i follow?
EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines?
EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?