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I have a weird situation. I have a model set to 0 for X,Y and Z. My camera's position is set to:

  • 0 (X-value, but updates when the model moves around)
  • the model's height + 20f (about the same level as the model's shoulders)
  • 25f (behind the model)

Without the controller plugged in, everything looks fine as I want it. But as soon as I plug the controller in, the camera aims to the sky! But when I unplug the controller, the camera is back to what it should be.

Does anyone have any insight as to what may cause this from plugging a controller in?

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You're going to have to show us some of your code. – Austin Brunkhorst Oct 1 '12 at 0:35
up vote 1 down vote accepted

Based upon your observation that the camera changes when you plug in a controller, your program apparently has some code which notices that a controller is connected, and changes the camera behaviour in that situation.

If you remove or disable that code, then connecting a controller should stop causing problems.

Hope this helps.

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It was in my controller class. I had a value set 200f still. After setting it to 20f, the camera went back to normal again with the controller plugged in. – ChocoMan Oct 1 '12 at 1:19
I think answers like this are like when you're playing "Guess Who" and you guess right on the first guess. – Byte56 Oct 1 '12 at 2:35
@Byte56 You're just jealous of my amazing psychic powers of debugging-code-without-having-access-to-the-code. xD – Trevor Powell Oct 1 '12 at 3:07
@TrevorPowell Exactly. – Byte56 Oct 1 '12 at 3:53

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