I am currently working on a game in XNA 4.0 where I want to implement 2.75D, like in Paper Mario. I feel like it has something to do with z-buffering a Texture2D and drawing that, but I really have no idea where to start. Any help would be greatly appreciated.
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Rendering a 2D sprite in a 3D space could be handled as a specific case of rendering a 3d object. The 3d model being a flat rectangular shape that is textured with the sprite in question. This is how I would suggest you handle your sprites. I think this tutorial gives an example: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2/Point_sprites.php The way bullets are handled there (2d images in 3d space) is what you are looking to do with characters in your game. |
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