I'm looking for a C# graph library to be used inside Unity3D script.
I'm not looking for pathfinding libraries (I know there are good one available).
I could consider using a path finding library only if it gives me direct access to underlying graph classes (I need nodes and edges, and classic graph algorithms)
The only product I've seen that seems intersting is QuickGraph.
I have the following question:
- Is it possible to use
QuickGraphinside Unity3d? - If yes. Is this a good idea? Does it have any drawbacks? Is it a quite fast and well written/supported library? Does anyone has ever used it?
- Are available other
C#graph library that can be easily integrated inUnity3d?
