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I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions?

Edit: I am specifically looking for people/community/group, having expertise in core game engine design/programming, directx/opengl reservoir.(And specifically targetting the programming part only).(The platforms can be anything from PC to xbox360/ps3/wii and even 3ds.)

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closed as not a real question by michael.bartnett, bummzack, Byte56, John McDonald, Josh Petrie Sep 25 '12 at 15:06

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

The technical forums on – ClassicThunder Sep 25 '12 at 6:20
Is there something more specific you're looking for? – michael.bartnett Sep 25 '12 at 6:56
What do you mean by "core"? Like in not-casual, not-mobile, not-social? – Laurent Couvidou Sep 25 '12 at 8:19
up vote 5 down vote accepted

I love these site for core game programming

EDIT: I like @Corillian's Comment

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There's also for XNA/DirectX oriented development – Corillian Sep 25 '12 at 10:46
Could I get into more game engine dedicated stuff? – kasperov Sep 25 '12 at 10:54
Very good links, esp gpwiki is good. – kasperov Sep 25 '12 at 10:57

It depends on which platform you are interested in making the games as there are numerous communities available focusing on 2D, 3D game development.

The question you are asking is very broad making it difficult for anyone to answer. So, please elaborate i bit more.

However if you prefer to tweek with the graphics part, you can opt for OpenGL.

In case of Android/iOS game development, Go for openGL ES. If you prefer to go in desktop games development, go for openGL or D3D.

In case of android, as far as i know, there are many 2D and 3D engines available.

But if you are a starter, you should start from the book focusing on core openGL concepts. Hope this helps.

PS : i am unable to post this as a comment, So please don't mark DOWN my answer. I am a new member here.

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