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I actually make games only programming (SFML atm), but I was taking a look at game maker features and it looks very powerful.

What are Game Maker drawbacks? any reason why I shouldn't move into it?

It works for little games, but still it work fine with bigger projects? is it internally fast?

Thanks

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closed as not a real question by Nicol Bolas, Jonathan Hobbs, John McDonald, Byte56, Trevor Powell Sep 22 '12 at 1:05

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To me the main drawback of such game making software is the lack of flexibility. Of course you can use scripting but it will never be as flexible as a game framework such as slick2d, xna etc. All depends of what you want to do, if you are only interested in implementing a game concept without having to care about programming, you can use this kind of soft but you will sometimes wonder "Can i do it?" instead of "How can i do it?" if you use a more programmatic approach. And it's always fun to get your hand dirty :) –  nathan Sep 18 '12 at 14:12
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@nathan & freesoul As for felixibility;I found this a while ago :compilgames.net It allows you to write you own components in C++. Pretty neat. –  Sidar Sep 18 '12 at 14:34
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