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I actually make games only programming (SFML atm), but I was taking a look at game maker features and it looks very powerful.

What are Game Maker drawbacks? any reason why I shouldn't move into it?

It works for little games, but still it work fine with bigger projects? is it internally fast?


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closed as not a real question by Nicol Bolas, doppelgreener, John McDonald, Byte56, Trevor Powell Sep 22 '12 at 1:05

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

To me the main drawback of such game making software is the lack of flexibility. Of course you can use scripting but it will never be as flexible as a game framework such as slick2d, xna etc. All depends of what you want to do, if you are only interested in implementing a game concept without having to care about programming, you can use this kind of soft but you will sometimes wonder "Can i do it?" instead of "How can i do it?" if you use a more programmatic approach. And it's always fun to get your hand dirty :) – nathan Sep 18 '12 at 14:12
@nathan & freesoul As for felixibility;I found this a while ago It allows you to write you own components in C++. Pretty neat. – Sidar Sep 18 '12 at 14:34

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