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I'm a student and my group have a task to create a simple multiplayer Rpg webgame. And I have to do it in just a few months. Is there any open source engine or framework to do this? Or any other idea?

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"Which technology to use?" questions are off topic as defined in the FAQ. If you're interested in why, here's the meta discussion. – Jonathan Hobbs Sep 18 '12 at 12:48

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2 Answers

There are several solutions based on HTML5, one of them is LibGDX but coding HTML5 from the ground up it's not that hard and it's probably the best solution in some cases.

Basically you have to bet on HTML5 if you want to create a web based game this days, also there are sample projects that can help you with this like BrowserQuest that is also opensource.

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You don't have any language restriction? As suggested here: What technology should I use for a web-based game?, you could use Java. Here are two frameworks based on Java that allows you to run your application as an applet:

  • Slick2D: it's based on LWJGL. You can develop games really quickly. It's well documented and followed by a nice community.
  • LibGDX: a bit lower level than Slick with less documentation but you can easily export your game to html5 and run it in a browser.
  • Go straight with LWJGL but i do not recommend this since you have only few months to go.

There is surely lot of other frameworks based on JS/HTML5 etc. but here are some Java solutions.

Note: even if the solutions mentioned above are more game frameworks than game engines.

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java has many non-standard implementations among the several platforms available, also Java it's not available on basically all the mobile platforms. – user827992 Sep 18 '12 at 12:58
@user827992 it's seems to be a scholar project and the author does not specified if the game has to run on mobiles. Going with libGDX seems to be perfectly fine anyway. – nathan Sep 18 '12 at 13:07

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