Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I just delved myself into game development. I have created a simple character in Blender, together with its walking animation. I am planning to import the model and the movement so that I could use it in OGRE3D. How can I achieve this? Will the import thing have to separate model and movement? Is there any good and comprehensive guide for this?

share|improve this question
Just checking, but have you read this -> . It kind of answers your direct question. Browse the forums for how to actually do skeletal animation with ogre (you have all the terms defined in that thread). – teodron Sep 18 '12 at 8:17
not yet. I am looking at it at the moment. thanks – Songbreaker Sep 18 '12 at 8:29

For those who are looking the for the same question, I achieved that by using a plugin called blender2ogre.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.