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I'm looking for a networking middleware that may be suitable for a medium-sized MMO.

I don't care in which language it's written, just that it's high-level, stable and has many of the features that can ease my development. I am making a 2D real-time action game.

Come to think of it... I'd be happy with "just" a high-level networking framework that has a few handy features to ease the development of a general networked game.

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closed as off-topic by Josh Petrie Oct 20 '14 at 19:54

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Josh Petrie
If this question can be reworded to fit the rules in the help center, please edit the question.

There's not a single question mark in your entire post. Ask something specific. – michael.bartnett Sep 16 '12 at 21:45
What do you work with? Your language limits you to certain products/frameworks. You don't want to use a java networking library, if you work in C# or C++... – tom van green Sep 17 '12 at 8:58
up vote 2 down vote accepted

You can check Zoidcom or Raknet, I've heard good things about both of them.

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