Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I'm a F# user. What library should I use to develop games (2D and/or 3D) in F# and being cross-platform? Like how Processing is.

Don't answer DirectX or WPF or other things that are "too .NET" because they are not cross-platform.

Show me a library suggestion and a code example and a link to help me to get started in your answer.

share|improve this question
This question would probably be better titled "Cross Platform .NET Game/Graphics Library". – Andrew Russell Sep 9 '10 at 5:49
I'm usually all for directness but I think a little bit of politeness wouldn't kill... anyway: I fully support using OpenTK. – Rushyo Sep 10 '10 at 11:44
up vote 10 down vote accepted

OpenTK has OpenGL and OpenGL ES bindings and works well with F# on .NET and Mono

share|improve this answer
code example - – zmdat Sep 9 '10 at 11:19
You can use OpenTK alongside various windowing methods - such as Windows Form or GTK. WinForms is pretty mature on Mono. – Rushyo Sep 10 '10 at 11:45

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.