I'm trying to find how to render everything with software in XNA, but I can't find what option I need to set.
I'd like to know which method/properties I have to call/set to make my app run in software mode as opposed to hardware accelerated mode.
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It looks like you can use the reference device in XNA 4.0 using this code:
Not sure if this works but that is what the MSDN says. |
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Except for maybe debugging shaders why would you want to use software rendering? You can use the Reference Device but it is extremely slow. I don't normally work in XNA but a quick google found me this: How to: Use the Reference Device |
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There is this Windows Advanced Rasterization Platform on the most recent Windows platforms which i think it's what you are looking for or there are commercial solutions like Pixomatic. |
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