Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I would like to make some browser game, where you can buy stuff for real money. Is there any engine I could use? Or should I implement it by myself?

share|improve this question

closed as not constructive by Byte56, Roy T., doppelgreener, Laurent Couvidou, Noctrine Oct 12 '12 at 1:08

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

Isn't it really two frameworks? One is the game engine, with the players having objects (won in game, or bought). The other is your payment engine which can inject objects into the game engine. – Paul Sep 11 '12 at 20:15
I had through that maybe something like already exists. – zie1ony Sep 11 '12 at 20:32
Why is this down-voted? I want to get such engine too! – Markus von Broady Oct 4 '12 at 20:44
Welcome to GD.SE Unfortunately generic "What technology to use" questions are deemed off-topic here. I recommend that you check out the chatroom for help with this type of question. – Noctrine Oct 12 '12 at 1:07
up vote 1 down vote accepted

Something like that (very probably) doesn't exist. I recommend using a framework/engine for the game itself and a library that allows payment via credit card or Paypal.

share|improve this answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.