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I made a star shape using Bezier curves, and extruded it (see pic below):

enter image description here

What I want to do is give it a rounder look - not just around the edges by using beveling. I want it to kind of look like this (well, that shape anyway):

enter image description here

How would I go about doing this? Please keep in mind that I am extremely new to Blender.

I thought that I could somehow turn this star into those default shapes that have tonnes of squares which I could pull out, and apply a mirror to it so that the same thing happens on both sides. I really don't know how to do it, and would appreciate your help.

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I'm pretty sure this isn't a programming question, but try ALT+C combination, it should give you an option to convert it to mesh. –  Vladimir Mitrovic Sep 9 '12 at 18:56
    
@VladimirMitrovic ALT+C just fills the curve, I tried it again to make sure. Thanks though. –  capcom Sep 9 '12 at 19:07
    
@VladimirMitrovic I have really bad luck with questions here, I keep asking ones which seem to be off topic. Do you know which stackexchange would be more appropriate for this question? –  capcom Sep 9 '12 at 19:08
    
You should read the faq before posting. There is no SE site focusing 3d modeling. You should try Blenderartists.org for blender related question. –  iamcreasy Sep 9 '12 at 19:27
    
You can try stackoverflow.com/questions/tagged/blender –  Vladimir Mitrovic Sep 9 '12 at 21:14

2 Answers 2

up vote 3 down vote accepted

ALT+C will help you to convert a path to a mesh, then select a loop like in figure

enter image description here

E for extruding and right after press S to scale and move the cursor to the center of the star.

Now you get how to extrude the shape to the center, to give a vertical extrusion just press E and right after G to grab and then the axis where you want to move the selection like Z.

To create the final point for closing the center of the star just press E again with the final edge loop selected and press ALT+M to collapse the selection to the center of the shape.

With this you can achieve what you want to do.


this star is simply generated through a script:

  • go in the User Preferences panel
  • Addons > Add Mesh
  • Enable Extra Objects
  • just exit or Save as default as you wish
  • SHIFT+A in the 3D viewport
  • Mesh > Extra Objects > Basic Objects > Star
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Hmm, my star shape looks different from yours. Notice how my selected loop is based on Bezier curves and is in the middle of the star shape? How did you make your star? Really looking forward to your reply. –  capcom Sep 9 '12 at 21:36
    
@capcom i have added the appropriate details –  user827992 Sep 9 '12 at 21:56

I had a similar problem, wanting to convert NURBS curve-surfaces (curves with taper & bevel) into MESHes. I couldn't find a direct "convert to Mesh" command.

Select the objects to be converted. Export the selected objects to STL format. File >> Export >> Stl (.stl) Import the STL version back into blender (where it shows up as a mesh). File >> Import >> Stl (.stl)

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