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I've been following a tutorial on making a free camera for a 3D model. What the camera class does is allow the player to move and rotate in respects to the model's current position using the right thumbstick of an XBox360 controller.

Here is the code:

Can someone explain to me how to connect this to my model in my Game class?

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up vote 2 down vote accepted

By quickly skimming over the code it seems to be used like this:

  class MyGame : Microsoft.Xna.Framework.Game
     Camera camera;

     public MyGame()
        camera = new Camera(this);

     // ...
     // use camera.View and camera.Projection 
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