I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of textured cubes:
What is more odd, the light on the blocks that makes up the floor is continuous. What am I doing wrong?
This is what it looks like without textures:
If I did not know that these are perfect cubes, I'd say there is a slight curve on surface. I also tried lightening the texture but it also didn't help:
I just simply exported the model from Blender and did not set up any normals or things like that. However, I also did not do anything special with the floor brick model.
Checked the normals and they seem to point to the right direction.
Also I don't really see the difference between the two models. On the textures panel I also set the projection to flat:
I checked the different panels in Blender and the only normal-related option on the "Object Data" panel is this "Auto Smooth" and it is turned off by default: