Are there good free ebooks on game development? I don't care if they are theoretical or technology specific, I want to start reading one free book that worth it.
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closed as not constructive by Tetrad♦ Jan 21 '12 at 20:53
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Game Design
Programming
Art
Culture and Studies
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The Real-Time Rendering website has a good list of free books. They're mostly about writing shaders, including books from the GPU Gems and ShaderX series. |
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The creator of Sirlin Games has posted a great book on-line called Playing To Win. It comes in three forms, a book from Lulu, an e-book from Amazon (not free), and on-line as HTML. So even if it's not a free e-book as in the OP, it's still free to read (and you could download all the HTML pages if you really wanted to read if offline). It's purely the psychology of competitive game design, no code. Definitely worth reading. |
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I have never read it myself, but I keep seeing it mentioned. I believe it is mostly text games, but near the end it covers pygame. |
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Not a book but an online place to start possibly http://udn.epicgames.com/Three/DevelopmentKitHome.html |
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Action Arcade Adventure Set by Dianna Gruber is a very detailed introduction to game development. Source code for a full-featured 2d side-scrolling game is developed over several chapters. Several more general topics are also covered, like marketing and the history of side-scrolling games. The book is now freely available online, but here is the Amazon link for reference. |
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If you're looking to do game development for the new Windows Phone 7 Platform there is a Free E-book it covers both Silverlight Development (for Applications [but could be used for games]) and the XNA Game Framework. |
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