I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong...
Nuclex.TrueTypeImporter to my references in my content and I've added
Nuclex.Graphics in my main project.
Lindsey.spritefont in the root of my content directory.
_spriteFont = Content.Load<SpriteFont>("Lindsey"); // works _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes
I get this error on the _testFont line:
Microsoft.Xna.Framework.Graphics.SpriteFont but trying to load as
So I've searched around and by the looks of it it has something to do with the content importer & the content processor. For the content importer I have no new choices, so I leave it as it is,
Sprite Font Description - XNA Framework for content processor and I select
Vector Font - Nuclex Framework And then I try to run it.
_testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes again
I get the following error
Error loading "Arial-24-Vector".
It does work if I load a sprite, so it's not a pathing problem. I've checked the samples, they do work, but I think they also use a different version of the XNA framework because in my version the "Content" class starts with a capital letter.
I'm at a loss, so I ask here.
Something super weird is going on. I've just added the following two lines to a method inside
FontHinter hinter, just to check if code would even get there:
System::Console::WriteLine("I AM HEEREEE"); System::Console::ReadLine();
So, I compile it, put it in my project, I run it and... it works! What the hell?? This is weird because I've downloaded the binaries, they didn't work, I've compiled the binaries myself. didn't work either, but now I make a small change to the code and it works? >_>.
So, now I remove the two lines, compile it again and it works again. Someone care to elaborate what is going on? Probably some weird caching problem!