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I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: http://products.bisimulations.com/products/vbs2/vbs2-multi-channel). But I'm not satisfied with its graphics. So I'm looking for some other Game Engine which can do the same and provide me more better graphics and user experience. Like Frostbite2 or Unreal Engine 3.

Like this image I want full 360 degree view.
enter image description here


Is there any Game Engine which can provide 360 degree projection for PC?

Thanks in advance...

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@munchor: Recommending GraphicsLibrary when GameEngine is required is like offering a slab of iron and toolbox when automobile is requested. –  Krom Stern Aug 28 '12 at 11:18
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Gamedev.SE is not a tech search site. Also, your picture only shows a 180 degree shot, not 360. Nothing behind the camera is visible. You can do that with pretty much any rendering system; just increase the FOV a lot. –  Nicol Bolas Aug 28 '12 at 12:38
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You only have 3 days left: kickstarter.com/projects/1523379957/… The $300 level should suit you. –  Byte56 Aug 28 '12 at 14:30
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Hmm I think the projection might be a bit screwed up if you try to use a FOV that covers 180 degrees or more :) I think you'd need several rendertargets instead. –  Mikael Högström Aug 28 '12 at 16:51
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The site FAQ is the reason for the down votes. This isn't google, this is a Q&A format resource. A great question would have been "How do I write a 360, multiple monitor view for XYZ engine?" or "What's the math behind 360 degree projections?" –  Patrick Hughes Aug 29 '12 at 15:07
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closed as off-topic by Josh Petrie Nov 28 '13 at 16:53

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  • "Questions that are about "which tech to use" are outside the scope of the site. For more information, see this meta post" – Josh Petrie
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3 Answers

It's a rather unusual engine, but Blender's game engine has a very flexible display system, and can be set up with custom display projection options.

You can read about all the different types of cameras Blender's game engine supports here:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Game_Engine/Camera

In particular, the section on "Warp Data Meshes" ought to fit the bill fairly nicely.

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My name is Jake I work for Igloo Vision. We design and build 360º projection domes. You may have seen us on Gadget show with the Battle field 3 simulator. Since that was broadcast we have been working a lot to get a full 360º interactive game going. We have had most success with Unity3d. We have built a prefab camera rig that can be dropped into any Unity Project to output a 360º fov to supply 5 x projectors. Our software then warps and blends the images to create 1 full 360º image. If you use Unity or know anyone who does and you have a project you would like to see in 360º let me know and we can test it out.

Some links to what we do

http://youtu.be/eg8Bh5iI2WY

vimeo.com/64141178

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During my research I came across an engine called UniEngine which claimed to offer it could do surround views out of the box (I'm doing CAVE research so they are quite similar to what you want).

I emailed the company and the cost is, staggering. 45,000 USD per platform for a single-project license. They did claim the engine doesn't come out of the box with that capability but you do get full source code to do it for youself, or you could pay them some more and get them to do it for you.

MiddleVR is a VR middleware kit for Unity, but again is probably more aimed at CAVES than what you want. With this, you can get a free 30 day to try for yourself to see if you can get this to render how you want it to. This has the benefit of being in Unity (fairly easy to learn and has a fantastic community) and should be a fraction of Uniengine.

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