I normally code my admittedly simple games by hand in either Assembly or C but I'm looking to go a little more high level. I also want to build more modern skills so I'm looking at UDK. What are the pro's and cons of it for indie 3D development. I plan to use graphics, control and physics from the engine so I'm wondering if I should also consider source engine or anything else?
closed as not a real question by Tetrad♦ Mar 8 '12 at 21:45
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UDK is a proven SDK, used in many AAA titles. But as with any other professional tools, it has a quite steep learning curve. The 25% royalty term in the Commercial Licensing is also kind of painful. We evaluated it when we were planning to build a game for presentation purposes in our company. There are other good alternatives :
There is also another good, lower-level library that you might be interested to check out:
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I also recommend Unity. The free version provides about 80% of the features of the paid version, and there is a large, active online support community. |
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Try 001. It's mediocre for experienced game designers, but really nice for people new to the game designing world. |
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Good JavaScript 3d engine (here you will have 3d engine in any browser - that is really cross-platform): http://github.com/mrdoob/three.js/ |
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jMonkeyEngine is a very good, general purpose, open source game engine. There's a long feature list you can use to see if it covers your needs but in my experience it has pretty much everything you are likely to want for an indie game. It runs on the JVM so you can get all the higher-level advantages of the managed Java runtime environment (proper garbage collection, multi-threading, cross platform etc.). Coding is normally in Java but you can also use other JVM langauges relatively easily (Scala, Clojure etc.) |
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