Before using LWJGL, I used the
Graphic method, and there I displayed
imageicons, and I had the picture file located in the resources.
ImageIcon tcard = new ImageIcon(this.getClass().getResource("RCA.png"));
to load the image.
Now when I load textures in LWJGL, I have to use absolute paths to locate the file:
tcard = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("C:/RCA.png"));
I tried Googling, but I didn't find anything helpful. How can I load the image from the local resources like in the first example?