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What are some good learning resources for OpenGL?
Good resources for learning modern OpenGL (3.0 or later)?

So im sure there are topics on this, but alot of them list older material. And the last book:

REALLY REALLY disappointed me. I DO NOT want to use someone else's library to learn this stuff, that bothers me SOOO much.

So I was hoping there was a newer book that goes into detail, and doesn't use some sort of library "Hiding" everything from you.

Or should I just look at older material? If so....anything thats not "too" out of date. Terrain tutorials are a plus (that's kinda my "goal").


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marked as duplicate by Nicol Bolas, Nathan Reed, Byte56, Tetrad Aug 28 '12 at 15:26

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

This question has been asked plenty of times already. – Nathan Reed Aug 28 '12 at 5:46
up vote 5 down vote accepted

There are very few. Here are the only two I know of, one of which is still quite incomplete.

This first one is slowly becoming the "de facto" OpenGL tutorial.

This second one is only several chapters in with no updates in a while, but hopefully if enough people pester the author he'll keep working on it. I found the writing style to be pretty good for a technical topic.

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