# Wheel rotation, to change velocity of vehicle

I update the velocity of my vehicle like so:

``````[v setVelocity:  ((2 * 3.14 * 100 * (wheel.getRotationValue / 360) / 30)) * gameSpeed]; // update on 60 fps this gets velocity on all frames divide by 60 for 1 frame.
``````

This is done in my update method in my world class.

Now `wheel.getRotationValue` returns the rotation value which is worked out like this:

``````- (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView:[touch view]];
location = [[CCDirector sharedDirector] convertToGL:location];

if (CGRectContainsPoint(wheel.boundingBox, location))
{
CGPoint firstLocation = [touch previousLocationInView:[touch view]];
CGPoint location = [touch locationInView:[touch view]];

CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location];
CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation];

CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position);
CGFloat firstRotateAngle = -ccpToAngle(firstVector);

CGPoint vector = ccpSub(touchingPoint, wheel.position);
CGFloat rotateAngle = -ccpToAngle(vector);

float limit = 0.5;
rotationValue += (currentTouch - previousTouch) * limit;
}

touching = YES;
}
``````

Say I steer the vehicle to the far right of the screen, and want to move it to the far left, It wont start moving to the left of the screen until the rotationValue is past 0 degrees again (the wheel is in its center posistion) and is dragged past this value.

Is there anyway to change the code I have above, so that movement on the wheel is recognised instantly and updates the velocity of v instantly too?

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