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I recently spent quite some time understanding and building a component-based system. I got stuck on a few problems and after searching for quite some time ran across this answer which is talking about behaviours and attributes.

From what I understand, attributes are an entity's data; I thought that's what the component is? And what are behaviours? Is it another term for Entity Processing System?

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up vote 5 down vote accepted

Attributes and behaviors are just a different way of talking about components and systems.

  • Attributes == Components
  • Behaviors == Systems

They can be the exact same at the code level, it's just a different way to talk about them that might help people better understand them.

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Related: gamedev.stackexchange.com/a/31491/7191 –  Byte56 Oct 3 '12 at 14:27

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