I'm looking for advice from someone can help me avoid common pitfalls in developing light weight, quick-to-market games. Yeah, I've heard of Google ;-), but a trip down Google lane does not beat solid experience from someone who has been down this path. I'm looking for advice from someone who works alone, or in a small team, and has developed some 2D games for mobile.
My question is: Is there a nice stack that someone can suggest that will be a good fit for my skillset?
For the actual game engine, something like the Sparrow Framework would be great, but it needs to be multiplatform.