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I was wondering if any scene graph-like mechanism is implemented into Unity3D? For example if I have a GameObject, can I add child cubes to it so when I rotate the parent GameObject, the siblings will rotate too?

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Note only does it exist, it is fundamental to the way Unity works. You'll be hard pressed to build anyrhing usable that doesn't have a fairly intricate scene graph in Unity. :) –  Sean Middleditch Aug 24 '12 at 23:52

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up vote 6 down vote accepted

Yes, Transform component has Parent Transform.

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