Hoping someone here may be able to help. I'm new to Blender (and game development/3d modelling) and have been following some tutorials online to get me started. I am building a very basic FPS just to get started. I have a gun that shoots a cube object as a bullet, but when I shoot a different cube object that I added as a target, I have a number of issues. EDIT: The target cube is just set as a rigid body object. No other attributes as yet.
The cube only moves when I hit one particular face of the cube with a bullet. Otherwise, it doesn't register a hit. It's like the bullet passes right through it unless I hit the particular face.
When I hit the correct face, the cube flies way off the screen. I know this is controlled by the physics of each object but I can't find any explanations of it. It's like the box has no weight. If I increase the mass of it, walking against the cube is affected. The cube moves around slower/faster depending on the mass, but shooting it shows no change.
Could someone give a newbie some pointers?? Thanks so much guys.
btw I'm using Blender 2.6 but I reckon that's irrelevant really
