Alright, so I'm currently debating how I want to do this. Basically this is what I'm trying to accomplish.
I've created a system to allow me to make my environment a little bit easier. I'm currently setting up a way to edit my models that I'll be rendering a bit easier. Currently I'm displaying their properties in a .NET Property Grid like so:
As you can see, I want to be able to rotate my model via 3 separate values. One represents the rotation around the X axis, one for the Y axis, and one for the Z axis. I'll be specifying the amounts in degrees (and converting to radians when necessary). I also want to have it rotate around the center of the object.
Here are the things I have to think about:
How to I unbiased rotate my model (considering I can only rotate one axis at a time via
How to make sure it rotates around the center
Extract these three angles back out from a Matrix
How to properly rotate them so that it handles it all intuitively
What do you guys think?