I am trying to learn to create some simple games. In the game that I conceive, I need a graphical interface in my game. The interface need some components like dropdown list, textbox, radio buttons, etc.
I am thinking of using either Blender's game engine or Unity 3D for a start. I am very new in both game engines and I don't know which is easier. I've tried Blender a little but it doesn't seem to have any of the build-in GUI components that I could use directly in my game, which is starting to frighten me!
Since I have no experience in developing games, I have no idea where to start from to set up an interface.
Would it be easier to start developing games with heavy GUI in Blender or Unity, especially for a beginner like me? How do I even start creating GUI components in these tools in the first place?
PS: I have experience in software and web development. But I have no experience in creating a proper game yet.