I wonder what technology applications like Xara3D use to be able to perform real-time ray tracing.
How is such good quality rendering done in real-time?
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I wonder what technology applications like Xara3D use to be able to perform real-time ray tracing. How is such good quality rendering done in real-time? |
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Here's another option - NVidia provide a free GPU accelerated raytracing engine, but it only works on their GPUs. |
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You can find the tutorial Jacco Bikker made here: http://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_1_Introduction.shtml It's kinda advanced since it goes through almost all important topics about Ray-Tracing, including Reflections, Refractions, Soft Shadows etc. |
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This might interest you: http://made.nhtv.nl/~bikker/ This is Jacco Bikker's website, he's currently building a leading realtime raytracing and pathtracing engine called Brigade 2 ( 1 was non GPU, 2 is now utilizing the GPU ). You can find a lot of material on his website regarding realtime raytracing. |
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