I need a way to store multiple image files in one bigger file, to be used using C#, preferably easily compatible with XNA. The files will be read, written to, but also adaitional files will be added during run-time.Is there an easy way to do that?
I'm currently working on a small student project. It's a top down RPG-strategy and we decided to make the map dynamic, meaning that portions of it will be loaded/unloaded in the background while the player character moves around.
I reckon the best way to do this is to load/generate chunks as the player comes close to them and unload them when the player goes farther. I reckon the best way to do this is to save chunk as raster graphics and then use the colour information (RGBA) to store information.
The problem is that I want certain chunks to be saved once generated so I need a way to save images, in the same way I read them, but preferably all in a single file, so as not to have the folder bloat in size with a lot of files.