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I have a simple question that I am sure has many answers, but I'd like opinions on it.

We all have our favorite books, movies, and games. In order to get to our "favorites" list in life, the most usual characteristic for a good book/story/game is it's storyline (after that, game mechanics, I think).

What I'd like to ask is what use is there for making a game in which the storyline and plot happen in a world already created by another? I guess the Star Wars games would be a great example of this. We know how the story ends, yet there are numerous games that rewind so that we can play those battles and make the decisions ourselves (often to reach the same conclusion). Or perhaps some of these settings take place after Luke kills the Emperor and saves the galaxy. In either case, the story and main plot elements were borrowed from a major theatrical release, in which books and games followed.

Then there are games like the Lord of the Rings games that put you in control of key players from the books/movies, and you progress the storyline just as they did. We all know the outcome, but this allows us a chance to experience it ourselves (ok, 3rd person...just like the movies). You play Legolas or Bilbo and go off adventuring, but the end of the game is just as you expect - you either die and get a "game over", or you succeed and get a "job well done" with an ending just like the movies.

What makes it worthwhile to do this? If, by chance, I wanted to make a game set in the world of Iron Man 2, about a teen who builds an Iron Man suit because his role model is Iron Man, what would be the GOOD reasons to do this, and what would be the BAD reasons? As much as someone says "because you can, an Iron Man is awesome!" does not mean that the public would receive it well.

I hope this makes sense. And no, I am not planning on making an Iron Man game. That was just an example ;-)

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Welcome to the site SalarianEngineer. Unfortunately your question is off topic for the site. This site is a Q/A site. Questions like yours, asking for opinions and soliciting debate/discussion are not suited for the site. See the FAQ to see what types of questions to ask here. – Byte56 Aug 20 '12 at 21:47
My apologies. I'll try to reword it. Perhaps asking for a list of good resources (it was hard to find them on the subject, and those that I found were of no help) from the community would be a better choice of wordage? Or should I make it a collaborative community post? I'm not sure if they have that here, but I ran into a few of those over on another SE site. – SalarianEngineer Aug 20 '12 at 21:49
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Unfortunately, asking for a list is no better. And I'm not sure a community wiki would be appropriate for this topic. Once you get enough rep you could ask in chat. – Byte56 Aug 20 '12 at 21:52
Thank you very much, Byte56. I wasn't sure what forum of communication was appropriate for this, if it wasn't allowed here. I had just assumed that since there was no "Game Design" (for designing the games) site, and "Game Development" had a "Game-Design" tag, that it would fit here. There is another similar post, although a little different, on storybuilding here that I saw, and it was asking for opinions as well but was not marked down. My mistake! I have enough rep for chat based on other SE sites that I've used, so I'll ask there. Thanks! – SalarianEngineer Aug 20 '12 at 22:06
See my answer in chat, starting here: chat.stackexchange.com/transcript/message/5856445#5856445 – Byte56 Aug 21 '12 at 4:56

closed as not constructive by Byte56, Jonathan Hobbs, Jari Komppa, bummzack, Nicol Bolas Aug 21 '12 at 9:48

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or specific expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, see the FAQ for guidance.

1 Answer

My advice is to not do this. Mainly because the IP holder would most likely throw a cease and desist your way, and then all your work would've gone to waste.

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This is exactly what I was thinking of. But as far as the reasons WHY people do this (with a license, of course) when everyone already knows the world/story, I didn't understand. Byte56 gave some great advice in the chat about it, though. – SalarianEngineer Aug 21 '12 at 16:04

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