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I'm trying to create my first JS/Canvas game and after looking around for a while on the internet, I found a LOT of JS libraries/engines/whatnot that help you in this task. I was wondering what are the most used ones?

I know the answer probably depends on the type of game, so lets assume that I'm going for a 2D (possibly plataformer) with some physics, collisions and basic sounds effects, maybe throw in there some particle effects as well.

Thanks!

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Which technology to use questions are considered off topic for the site. See the FAQ about what types of questions to ask. Here's a list of engines, pick one that meets your requirements. – Byte56 Aug 20 '12 at 14:31
Thanks for the comment, but how am I supposed to know which one is better than the other one? Is there some kind of discussion about that somewhere? I thought asking the people using them would be a good place to start... – Deleteman Aug 20 '12 at 15:50
I don't think StackExchange has a good solution for this, but the idea is that there is no set of answers for this question that wouldn't degrade over time. Since SE (and all SE sites) are supposed to provide evergreen answers to questions, this can't be answered on this site. Check out the link from @Byte56; it's authoritative and complete. – D. Hayes Aug 20 '12 at 16:19
Thanks for the explanation...I'll keep looking then :) – Deleteman Aug 20 '12 at 16:37
Which technology is better questions are invariably subjective because it's all about how you use them and what specific features you need for your project. See also meta.stackoverflow.com/questions/116821/… – Tetrad Aug 20 '12 at 17:18

closed as not constructive by Byte56, Tetrad Aug 20 '12 at 17:18

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