I am creating a simple window based game. The core features of this window will be a few text boxes, and dynamic buttons based on the players situation.
This will be the main extent. The text boxes are to display information, and the buttons will allow the player to generally interact.
WPF seems to be perfect for this situation, as it doesnt require too much resources, and I code in the WPF framework everyday.
I the classes, items, inventory etc need to, for now, be stored on the users PC.
Question: How would I be able to store these variables in a save file (eh. items.dat), so that it would discourage the user from editing them?