The MSDN is really confusing about this, with all their different versions of XNA jumbled together for my google results. All I want to do is find out, in XNA 4.0, what antialiasing modes are supported by the display adapter. Supposedly, this involves calling GraphicsAdapter.CheckDeviceMultiSampleType(), but that function isn't defined. What should I be using in its place?
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That method was removed in XNA4 since it was no longer needed since we now have the reach and hi-def profiles. You can now just prefer multisampling or not and the framework will set an appropriate http://msdn.microsoft.com/en-us/library/bb976069.aspx
Btw if you have problems with MSDN. In the top left of the current article you're viewing you can select the proper version (if available). |
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