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I've recently learned how to make games for Unity3d, and now I want to start making games! I can't wait to start!

However, before I can make 3D games, I need to learn 3D modeling for character design, level design, and some animation.

What is the easiest 3D modeling software, compatible with Unity3d? I do not want to spend too much time learning the software. From what I've heard, Blender is a bit complicated to use. Maya and 3dsMax seem very powerful.

Could someone point me in the right direction? I don't want to spend a lot of time learning. I know its not that easy, but you guys have experience, you guys probably know out of all which one is easier and powerful. Could you recommend a software?

Many Thanks!

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closed as not constructive by Byte56, bummzack, Tetrad Aug 17 '12 at 21:15

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

I know programmers who love Max and think it's super easy and I know programmers who love Blender and its UI. Whichever you learn first will be your favorite. – Sean Middleditch Aug 17 '12 at 17:22
Pathachiever11, welcome to GDSE! I'm glad you're excited to get into game development, it really is great. However, your question is not on topic for this Q/A site. See the FAQ about what types of questions to ask. Specifically, this question is a "which technology to use" type question, and not a fit for the site. – Byte56 Aug 17 '12 at 17:33
up vote 5 down vote accepted

There is no single "best" 3D Modelling software. But being a hobbyist, and a complete newbie: I'd go with Blender

You have tons of resources, and it's completely free, in both senses. It's also multiplatform, so you can easily use it if you use GNU/Linux or Mac OS X.

It has it's own 3D game engine, and you can script it with Python, it's probably the best option for a programmer.

PS: And no, it's not that complicated ;)

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Upvote for the Python interface. As a programmer, you can easily use Blender to script out your own import/export scripts, write your own procedural model scripts in Python, etc. using a more general-purpose language than MAXScript or MEL. – Jimmy Aug 17 '12 at 18:01
Thanks! I guess I will play around with Blender! – harsimranb Aug 17 '12 at 18:27

I like 3DS Max, but when I have to choose $4k versus free, I will use Blender.

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I would go with free too, but I'm able to get 3ds max free academic license... =P – harsimranb Aug 17 '12 at 17:40

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