I'm loading in a background texture for my game, it's not vert detailed, it's just there too add some variance. The problem is that there looks like a large reduction in detail. I've included images below so you can see what I'm talking about. What would cause this to happen and how can I get my detail back?
Also the project is a Silverlight/XNA mix
Image from game:
Note: the images don't match up completely but you should get the idea.